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Sonic worlds engine
Sonic worlds engine






sonic worlds engine

Still, when you get a good project, it is good. Yeah, the downside to a engine completed for the public is that there’s only about one good project for every dozen or so. The engine has become incredibly popular for fangamers and you can see many YouTube videos whoring it out. It was debuted alongside the release of Sonic Nexus’ second demo at the 2007 Sonic Amateur Games Expo. The engine has been used a countless number of times since its initial release in mid-2007. The engine is created in the Multimedia Fusion 2 software.

sonic worlds engine sonic worlds engine

Due the collaborative nature of this project, everyone can freely use this pre-made engine, modify it and submit additions to the official releases to enhance the quality of the engine. Making an engine is one of the most tedious parts of the game creation process, especially with a Sonic game, so Worlds provides a pre-made engine with a basic set of objects and features in order to allow designers to mainly focus on level design. Yeah, it’s something manageable and not a community game, which never see development past the first stage (if even that far). We have a community project over at Sonic Fan Games HQ that’s not a fangame, but rather, the essential tools for you to create your own.








Sonic worlds engine